* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel committed 2010-08-26 01:20:57 +06:00
1 parent bb5f7b6492
commit 341e6303ef
166 files changed
+445 -416

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@@ -153,7 +153,8 @@ struct ScriptedAI : public CreatureAI
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
bool HealthBelowPct(uint64 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
bool HealthBelowPct(uint32 pct) const { return me->HealthBelowPct(pct); }
bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
//Returns spells that meet the specified criteria from the creatures spell list
SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);