Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -153,7 +153,8 @@ struct ScriptedAI : public CreatureAI
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//Selects a unit from the creature's current aggro list
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Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
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bool HealthBelowPct(uint64 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
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bool HealthBelowPct(uint32 pct) const { return me->HealthBelowPct(pct); }
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bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
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//Returns spells that meet the specified criteria from the creatures spell list
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SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
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