* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel committed 2010-08-26 01:20:57 +06:00
1 parent bb5f7b6492
commit 341e6303ef
166 files changed
+445 -416

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+32 -32
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@@ -273,9 +273,9 @@ void Unit::Update(uint32 p_time)
// update abilities available only for fraction of time
UpdateReactives(p_time);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, HealthBelowPct(20));
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, HealthBelowPct(35));
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, HealthAbovePct(75));
i_motionMaster.UpdateMotion(p_time);
}
@@ -1922,7 +1922,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
{
int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
uint32 allowedHealth = uint32(pVictim->GetMaxHealth() * 0.35f);
uint32 allowedHealth = pVictim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235))
{
@@ -1937,7 +1937,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense);
int32 healAmount = int32(pVictim->CountPctFromMaxHealth(uint32((*i)->GetAmount() * pctFromDefense)));
pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120);
}
@@ -1992,7 +1992,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
uint32 rank = sSpellMgr.GetSpellRank(spellProto->Id);
SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr.GetSpellWithRank(49189, rank));
int32 minHp = int32((float)pVictim->GetMaxHealth() * (float)SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster()) / 100.0f);
int32 minHp = int32(pVictim->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
{
@@ -2215,7 +2215,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
pVictim->CastSpell(pVictim,31231,true);
pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
// with health > 10% lost health until health == 10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
uint32 health10 = pVictim->CountPctFromMaxHealth(10);
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
break;
@@ -2225,7 +2225,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// Guardian Spirit
if (preventDeathSpell->SpellIconID == 2873)
{
int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
int32 healAmount = int32(pVictim->CountPctFromMaxHealth(preventDeathAmount));
pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
RemainingDamage = 0;
@@ -6441,7 +6441,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!target || !target->IsFriendlyTo(this))
return false;
basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
triggered_spell_id = 56131;
break;
}
@@ -6556,7 +6556,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
if (triggerAmount <= 0)
return false;
basepoints0 = triggerAmount * GetMaxHealth() / 100;
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
target = this;
triggered_spell_id = 34299;
if (triggeredByAura->GetCasterGUID() != GetGUID())
@@ -6580,7 +6580,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Glyph of Rejuvenation
case 54754:
{
if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
if (!pVictim || !pVictim->HealthBelowPct(uint32(triggerAmount)))
return false;
basepoints0 = int32(triggerAmount * damage / 100);
triggered_spell_id = 54755;
@@ -6939,7 +6939,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (pVictim->getPowerType() == POWER_MANA)
{
// 2% of base mana
basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
basepoints0 = int32(pVictim->CountPctFromMaxHealth(2));
pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
}
return true;
@@ -7662,7 +7662,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Vendetta
if (dummySpell->SpellFamilyFlags[0] & 0x10000)
{
basepoints0 = triggerAmount * GetMaxHealth() / 100;
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
triggered_spell_id = 50181;
target = this;
break;
@@ -8516,13 +8516,13 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
else if (auraSpellInfo->SpellIconID == 2013)
{
// Check health condition - should drop to less 30% (damage deal after this!)
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
if (!HealthBelowPctDamaged(30, damage))
return false;
if (pVictim && pVictim->isAlive())
pVictim->getThreatManager().modifyThreatPercent(this,-10);
basepoints0 = triggerAmount * GetMaxHealth() / 100;
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
trigger_spell_id = 31616;
target = this;
}
@@ -8603,8 +8603,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Deflection
case 52420:
{
if (GetHealth()*100 / GetMaxHealth() >= 35)
return false;
if (!HealthBelowPct(35))
return false;
break;
}
@@ -8612,7 +8612,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 28845:
{
// When your health drops below 20%
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
return false;
break;
}
@@ -8620,7 +8620,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 31255:
{
// whenever you deal damage to a target who is below 20% health.
if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
if (!pVictim || !pVictim->isAlive() || pVictim->HealthAbovePct(20))
return false;
target = this;
@@ -8633,7 +8633,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
return false;
// Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
if (pVictim->IsFullHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
@@ -8644,7 +8644,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 40971:
{
// If your target is below $s1% health
if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
if (!pVictim || !pVictim->isAlive() || pVictim->HealthAbovePct(triggerAmount))
return false;
break;
}
@@ -8756,7 +8756,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Bloodthirst (($m/100)% of max health)
case 23880:
{
basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
break;
}
// Shamanistic Rage triggered spell
@@ -10276,7 +10276,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
if (!pVictim->HealthAbovePct(35))
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
}
// Tundra Stalker
@@ -10750,7 +10750,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
if (pVictim->HealthBelowPct(50))
crit_chance+=(*i)->GetAmount();
break;
default:
@@ -10962,7 +10962,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
if (pVictim->HealthBelowPct(50))
DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
break;
case 7798: // Glyph of Regrowth
@@ -11500,7 +11500,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
if (!pVictim->HealthAbovePct(35))
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
}
// Tundra Stalker
@@ -13802,19 +13802,19 @@ void CharmInfo::LoadPetActionBar(const std::string& data)
for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
{
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
uint8 type = atol((*iter).c_str());
ActiveStates type = ActiveStates(atol(iter->c_str()));
++iter;
uint32 action = atol((*iter).c_str());
uint32 action = uint32(atol(iter->c_str()));
PetActionBar[index].SetActionAndType(action,ActiveStates(type));
PetActionBar[index].SetActionAndType(action, type);
// check correctness
if (PetActionBar[index].IsActionBarForSpell())
{
if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
SetActionBar(index,0,ACT_PASSIVE);
SetActionBar(index, 0, ACT_PASSIVE);
else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
SetActionBar(index, PetActionBar[index].GetAction(), ACT_PASSIVE);
}
}
}
@@ -14810,7 +14810,7 @@ bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id)
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
//pet->InitLevelupSpellsForLevel();
pet->SetHealth(pet->GetMaxHealth());
pet->SetFullHealth();
return true;
}