Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -54,7 +54,7 @@ public:
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int32 bp = 0;
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// Living ghoul as a target
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if (unitTarget->isAlive())
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bp = unitTarget->GetMaxHealth() * 0.25f;
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bp = int32(unitTarget->CountPctFromMaxHealth(25));
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// Some corpse
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else
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bp = GetEffectValue();
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