Core/Spells: updated haste related regenerations for Cataclysm

* this includes corrected focus regeneration, precise focus and energy regeneration as well as rune regeneration
*thx to bigpwn
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Ovalord committed 2017-12-01 11:35:43 +01:00
1 parent abfe8eb8e7
commit 344c31dcec
6 files changed
+142 -105

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+18 -41
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@@ -765,51 +765,28 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
void Player::UpdateManaRegen()
{
// Mana regen from spirit
float spirit_regen = OCTRegenMPPerSpirit();
// Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
if (getPowerType() == POWER_MANA)
{
// Mana regen from spirit
float spirit_regen = OCTRegenMPPerSpirit();
// Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
// SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5
if (GetStat(STAT_INTELLECT) > 0.0f)
spirit_regen *= std::sqrt(GetStat(STAT_INTELLECT));
// SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5
if (GetStat(STAT_INTELLECT) > 0.0f)
spirit_regen *= std::sqrt(GetStat(STAT_INTELLECT));
// CombatRegen = 5% of Base Mana
float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;
// CombatRegen = 5% of Base Mana
float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;
// Set regen rate in cast state apply only on spirit based regen
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
// Set regen rate in cast state apply only on spirit based regen
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + CalculatePct(spirit_regen, modManaRegenInterrupt));
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0.001f + spirit_regen + base_regen);
}
void Player::UpdateRuneRegen(RuneType rune)
{
if (rune >= NUM_RUNE_TYPES)
return;
uint32 cooldown = 0;
for (uint32 i = 0; i < MAX_RUNES; ++i)
if (GetBaseRune(i) == rune)
{
cooldown = GetRuneBaseCooldown(i);
break;
}
if (cooldown <= 0)
return;
float regen = float(1 * IN_MILLISECONDS) / float(cooldown);
SetFloatValue(PLAYER_RUNE_REGEN_1 + uint8(rune), regen);
}
void Player::UpdateAllRunesRegen()
{
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
if (uint32 cooldown = GetRuneTypeBaseCooldown(RuneType(i)))
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, float(1 * IN_MILLISECONDS) / float(cooldown));
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + CalculatePct(spirit_regen, modManaRegenInterrupt));
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0.001f + spirit_regen + base_regen);
}
else if (getClass() == CLASS_HUNTER)
SetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, -0.2f);
}
void Player::_ApplyAllStatBonuses()