Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura
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@@ -9211,6 +9211,7 @@ void Unit::AtEnterCombat()
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InterruptNonMeleeSpells(false);
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RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::EnteringCombat);
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ProcSkillsAndAuras(nullptr, PROC_FLAG_ENTER_COMBAT, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
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}
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void Unit::AtExitCombat()
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