From 35579e574c53f53e0fe41c6abfd0c24451b8f936 Mon Sep 17 00:00:00 2001 From: Rat Date: Sat, 26 Nov 2011 21:21:31 +0100 Subject: [PATCH] Core/DB: fixed player loading from DB --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bc3a1be7ff..ff2daa1458 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16520,7 +16520,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32()); // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[62].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[60].GetUInt8()); InitDisplayIds();