Too many damn stars in that damn argument list.
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@@ -2382,7 +2382,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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data->append(fieldBuffer);
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}
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void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = 0.0f*/) const
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void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = nullptr*/) const
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{
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if (m_spawnId)
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{
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