DB/Quests: Fix some remaining issues from https://github.com/TrinityCore/TrinityCore/commit/aaa1d9b749988fb1ad3139041e7199b1381b54ba
For example the missing floating visual and prevent the script from being started more than once.
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@@ -1640,6 +1640,37 @@ class spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon : public S
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}
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};
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class spell_q12847_summon_soul_moveto_bunny : public SpellScriptLoader
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{
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public:
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spell_q12847_summon_soul_moveto_bunny() : SpellScriptLoader("spell_q12847_summon_soul_moveto_bunny") { }
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class spell_q12847_summon_soul_moveto_bunny_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q12847_summon_soul_moveto_bunny_SpellScript);
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void ChangeSummonPos(SpellEffIndex /*effIndex*/)
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{
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// Adjust effect summon position
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WorldLocation summonPos = *GetExplTargetDest();
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Position offset = { 0.0f, 0.0f, 2.5f, 0.0f };
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summonPos.RelocateOffset(offset);
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SetExplTargetDest(summonPos);
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GetHitDest()->RelocateOffset(offset);
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}
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void Register()
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{
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OnEffectHit += SpellEffectFn(spell_q12847_summon_soul_moveto_bunny_SpellScript::ChangeSummonPos, EFFECT_0, SPELL_EFFECT_SUMMON);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_q12847_summon_soul_moveto_bunny_SpellScript();
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}
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};
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void AddSC_quest_spell_scripts()
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{
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new spell_q55_sacred_cleansing();
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@@ -1680,4 +1711,5 @@ void AddSC_quest_spell_scripts()
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new spell_q12527_zuldrak_rat();
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new spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy();
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new spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon();
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new spell_q12847_summon_soul_moveto_bunny();
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}
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