For example the missing floating visual and prevent the script from being started more than once.
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Pitcrawler committed 2013-05-27 14:29:46 +02:00
1 parent c0490644d8
commit 379d41735c
2 files changed
+126 -93

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@@ -1640,6 +1640,37 @@ class spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon : public S
}
};
class spell_q12847_summon_soul_moveto_bunny : public SpellScriptLoader
{
public:
spell_q12847_summon_soul_moveto_bunny() : SpellScriptLoader("spell_q12847_summon_soul_moveto_bunny") { }
class spell_q12847_summon_soul_moveto_bunny_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12847_summon_soul_moveto_bunny_SpellScript);
void ChangeSummonPos(SpellEffIndex /*effIndex*/)
{
// Adjust effect summon position
WorldLocation summonPos = *GetExplTargetDest();
Position offset = { 0.0f, 0.0f, 2.5f, 0.0f };
summonPos.RelocateOffset(offset);
SetExplTargetDest(summonPos);
GetHitDest()->RelocateOffset(offset);
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_q12847_summon_soul_moveto_bunny_SpellScript::ChangeSummonPos, EFFECT_0, SPELL_EFFECT_SUMMON);
}
};
SpellScript *GetSpellScript() const
{
return new spell_q12847_summon_soul_moveto_bunny_SpellScript();
}
};
void AddSC_quest_spell_scripts()
{
new spell_q55_sacred_cleansing();
@@ -1680,4 +1711,5 @@ void AddSC_quest_spell_scripts()
new spell_q12527_zuldrak_rat();
new spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy();
new spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon();
new spell_q12847_summon_soul_moveto_bunny();
}