Merge branch 'master' into 4.x

Conflicts:
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
Spp committed 2012-01-31 11:49:53 +01:00
commit 37b66384f3
491 files changed
+15328 -4368

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@@ -1539,6 +1539,24 @@ inline GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
float ground_z = GetHeight(x, y, z, true, 50.0f);
if (ground)
*ground = ground_z;
LiquidData liquid_status;
ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z;
}
return VMAP_INVALID_HEIGHT_VALUE;
}
float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float maxSearchDist /*= DEFAULT_HEIGHT_SEARCH*/) const
{
// find raw .map surface under Z coordinates