Core/Vmaps: Fixed getting map height near large gameobjects like LK platform

Updates #19865
This commit is contained in:
Shauren authored and Aokromes committed 2017-06-09 13:29:41 +02:00
1 parent 572021e0b3
commit 39356deeb9
3 files changed
+28 -31

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+1 -6
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@@ -92,7 +92,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
void update(uint32 difftime)
{
if (!size())
if (empty())
return;
rebalance_timer.Update(difftime);
@@ -135,11 +135,6 @@ void DynamicMapTree::balance()
impl->balance();
}
int DynamicMapTree::size() const
{
return impl->size();
}
void DynamicMapTree::update(uint32 t_diff)
{
impl->update(t_diff);