Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.

Fix import error in character_database.sql.
This commit is contained in:
Azazel committed 2011-04-13 17:02:06 +06:00
1 parent 1551b8a011
commit 3993b73925
8 files changed
+67 -38

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@@ -226,12 +226,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_GUILD_BANK_RIGHTS, "DELETE FROM guild_bank_right WHERE guildId NOT IN (SELECT guildid FROM guild)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEMS, "DELETE FROM guild_bank_item WHERE guildId NOT IN (SELECT guildid FROM guild)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_TIME, "DELETE FROM creature_respawn WHERE guid = ? AND instance = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_CREATURE_RESPAWN_TIME, "REPLACE INTO creature_respawn VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_EXPIRED_GO_RESPAWN_TIMES, "DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP()", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_TIME, "DELETE FROM gameobject_respawn WHERE guid = ? AND instance = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_GO_RESPAWN_TIME, "REPLACE INTO gameobject_respawn VALUES (?, ?, ?)", CONNECTION_ASYNC)
// Chat channel handling
PREPARE_STATEMENT(CHAR_LOAD_CHANNEL, "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_ADD_CHANNEL, "INSERT INTO channels(name, team, lastUsed) VALUES (?, ?, UNIX_TIMESTAMP())", CONNECTION_ASYNC)
@@ -312,4 +306,21 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_PLAYER_CORPSES, "DELETE FROM corpse WHERE guid = ? AND corpseType <> 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_RESET_NONEXISTENT_INSTANCE_FOR_CORPSES, "UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// Creature respawn
PREPARE_STATEMENT(CHAR_LOAD_CREATURE_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM creature_respawn", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_ADD_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_GET_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH)
// Gameobject respawn
PREPARE_STATEMENT(CHAR_LOAD_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_ADD_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_EXPIRED_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH)
}