diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index c80451bab5..d33378c662 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -585,16 +585,6 @@ void SpellScript::SetHitHeal(int32 heal) m_spell->m_healing = heal; } -void SpellScript::SetEffectHeal(int32 heal) -{ - if (!IsInTargetHook()) - { - TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); - return; - } - m_spell->m_healing = heal; -} - Aura* SpellScript::GetHitAura() const { if (!IsInTargetHook()) diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 1a5699aed2..42e72d8417 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -433,7 +433,6 @@ class TC_GAME_API SpellScript : public _SpellScript int32 GetHitHeal() const; void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } - void SetEffectHeal(int32 heal); Spell* GetSpell() const { return m_spell; } // returns current spell hit target aura Aura* GetHitAura() const;