diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b7582ccab8..07313a542c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1805,7 +1805,7 @@ void ObjectMgr::LoadCreatures() // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, " - // 11 12 13 14 15 16 17 18 19 20 21 22 + // 11 12 13 14 15 16 17 18 19 20 21 22 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseid, " // 23 24 "creature.phasegroup, creature.ScriptName " @@ -1867,7 +1867,7 @@ void ObjectMgr::LoadCreatures() data.dynamicflags = fields[21].GetUInt32(); data.phaseid = fields[22].GetUInt32(); data.phaseGroup = fields[23].GetUInt32(); - data.ScriptId = GetScriptId(fields[23].GetString()); + data.ScriptId = GetScriptId(fields[24].GetString()); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) @@ -2115,11 +2115,11 @@ void ObjectMgr::LoadGameobjects() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 + // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 17 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, " - // 18 19 + // 18 19 20 "phaseid, phasegroup, ScriptName " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); @@ -2236,7 +2236,7 @@ void ObjectMgr::LoadGameobjects() data.phaseGroup = 0; } - data.ScriptId = GetScriptId(fields[19].GetString()); + data.ScriptId = GetScriptId(fields[20].GetString()); if (std::abs(data.orientation) > 2 * float(M_PI)) {