Core/Globals: Use std::string rather than char* to pass script names around.

(cherry picked from commit b7b49fe35f87e83813466cb302ff17381792e607)

Conflicts:
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Globals/ObjectMgr.cpp
This commit is contained in:
Naios authored and Carbenium committed 2015-11-07 13:09:10 +01:00
1 parent 23153c8bf1
commit 3a3a6bbfd2
9 files changed
+31 -24

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@@ -129,7 +129,7 @@ class ScriptRegistry
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).
uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
uint32 id = sObjectMgr->GetScriptId(script->GetName());
if (id)
{
// Try to find an existing script.