Core/Transports: Refactored methods used to calculate passenger offsets (made orientation argument optional)
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@@ -175,13 +175,8 @@ namespace Movement
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Vector3 TransportPathTransform::operator()(Vector3 input)
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{
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if (_transformForTransport)
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{
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if (TransportBase* transport = _owner->GetDirectTransport())
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{
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float unused = 0.0f; // need reference
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transport->CalculatePassengerOffset(input.x, input.y, input.z, unused);
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}
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}
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transport->CalculatePassengerOffset(input.x, input.y, input.z);
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return input;
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}
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