Core/PacketIO: Fixed memory leak in HandlePlayerLoginOpcode and cleaned some tabs -> spaces

This commit is contained in:
Shauren committed 2011-11-27 12:17:24 +01:00
1 parent 70c3488dd0
commit 3a855f3f38
3 files changed
+49 -46

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+9 -9
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@@ -48,7 +48,7 @@ template <typename T> void BitStream::WriteBits(T value, size_t bits)
for (int32 i = bits-1; i >= 0; --i)
WriteBit((value >> i) & 1);
}
bool BitStream::Emtpy ()
{
return _data.empty();
@@ -68,22 +68,22 @@ void BitStream::Print()
{
if (!sLog->IsOutDebug())
return;
std::stringstream ss;
ss << "BitStream: ";
std::stringstream ss;
ss << "BitStream: ";
for (uint32 i = 0; i < GetLenght(); ++i)
ss << uint32(GetBit(i)) << " ";
ss << uint32(GetBit(i)) << " ";
sLog->outDebug(LOG_FILTER_NETWORKIO, ss.str().c_str());
sLog->outDebug(LOG_FILTER_NETWORKIO, ss.str().c_str());
}
ByteBuffer::ByteBuffer(size_t res, bool init): _rpos(0), _wpos(0), _bitpos(8), _curbitval(0)
{
if (init)
{
_storage.resize(res);
for (size_t i = 0; i < res; ++i)
{
*this << uint8(0);
}
} else
}
else
_storage.reserve(res);
}
}