Scripts/Spells: Remove debug leftover from spell_dru_starfall_dummy
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@@ -337,9 +337,6 @@ class spell_dru_starfall_dummy : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /* effIndex */)
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{
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if (GetTriggeringSpell())
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sLog->outString("triggering spell = %u",GetTriggeringSpell()->Id);
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Unit* caster = GetCaster();
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// Shapeshifting into an animal form or mounting cancels the effect
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if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted())
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