Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
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@@ -382,7 +382,7 @@ void GameObject::Update(uint32 diff)
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if (poolid)
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sPoolMgr->UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
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else
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GetMap()->Add(this);
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GetMap()->AddToMap(this);
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break;
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}
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}
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@@ -595,7 +595,7 @@ void GameObject::Refresh()
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return;
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if (isSpawned())
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GetMap()->Add(this);
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GetMap()->AddToMap(this);
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}
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void GameObject::AddUniqueUse(Player* player)
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