Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
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@@ -2199,7 +2199,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon->SetHomePosition(pos);
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summon->InitStats(duration);
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Add(summon->ToCreature());
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AddToMap(summon->ToCreature());
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summon->InitSummon();
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//ObjectAccessor::UpdateObjectVisibility(summon);
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@@ -2307,7 +2307,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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break;
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}
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map->Add(pet->ToCreature());
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map->AddToMap(pet->ToCreature());
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switch (petType)
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{
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@@ -2368,7 +2368,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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((Unit*)this)->AddGameObject(go);
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else
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go->SetSpawnedByDefault(false);
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map->Add(go);
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map->AddToMap(go);
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return go;
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}
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