Tools/MeshExtractor: Fixed a crash and bad data for liquids
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@@ -31,7 +31,7 @@ void MapChunk::GenerateTriangles()
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if (Adt->_LiquidHandler && !Adt->_LiquidHandler->MCNKData.empty())
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{
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MCNKLiquidData& data = Adt->_LiquidHandler->MCNKData[Index];
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uint32 maxHeight = std::max(
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float maxHeight = std::max(
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std::max(
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std::max(std::max(Vertices[topLeft].z, Vertices[topRight].z), Vertices[bottomLeft].z),
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Vertices[bottomRight].z), Vertices[center].z);
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