Merge git://github.com/TrinityCore/TrinityCore into 4.x

Conflicts:
	dep/PackageList.txt
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Chat/Commands/Level1.cpp
	src/server/game/Chat/Commands/Level3.cpp
	src/server/game/DataStores/DBCEnums.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStores.h
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Loot/LootMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/Spell.h
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/scripts/Commands/cs_gps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Logging/Log.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/CMakeLists.txt
This commit is contained in:
kaelima committed 2012-05-30 08:01:02 +02:00
1 parent bdf6cf5146
commit 3d14384c32
1084 files changed
+31419 -17200

No files matched your search

+29 -13
View File
@@ -166,15 +166,16 @@ void ReputationMgr::SendState(FactionState const* faction)
{
uint32 count = 1;
WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0
data << (float) 0; // unk 2.4.0
data << (uint8) 0; // wotlk 8634
WorldPacket data(SMSG_SET_FACTION_STANDING, 17);
data << float(0);
data << uint8(_sendFactionIncreased);
_sendFactionIncreased = false; // Reset
size_t p_count = data.wpos();
data << (uint32) count; // placeholder
data << uint32(count);
data << (uint32) faction->ReputationListID;
data << (uint32) faction->Standing;
data << uint32(faction->ReputationListID);
data << uint32(faction->Standing);
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
@@ -183,8 +184,8 @@ void ReputationMgr::SendState(FactionState const* faction)
itr->second.needSend = false;
if (itr->second.ReputationListID != faction->ReputationListID)
{
data << (uint32) itr->second.ReputationListID;
data << (uint32) itr->second.Standing;
data << uint32(itr->second.ReputationListID);
data << uint32(itr->second.Standing);
++count;
}
}
@@ -253,6 +254,7 @@ void ReputationMgr::Initialize()
_honoredFactionCount = 0;
_reveredFactionCount = 0;
_exaltedFactionCount = 0;
_sendFactionIncreased = false;
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
@@ -337,6 +339,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
}
}
// spillover done, update faction itself
FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID);
if (faction != _factions.end())
@@ -379,11 +382,14 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if (new_rank <= REP_HOSTILE)
SetAtWar(&itr->second, true);
if (new_rank > old_rank)
_sendFactionIncreased = true;
UpdateRankCounters(old_rank, new_rank);
_player->ReputationChanged(factionEntry);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
@@ -515,7 +521,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
FactionState* faction = &_factions[factionEntry->reputationListID];
// update standing to current
faction->Standing = int32(fields[1].GetUInt32());
faction->Standing = fields[1].GetInt32();
// update counters
int32 BaseRep = GetBaseReputation(factionEntry);
@@ -562,8 +568,18 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
{
if (itr->second.needSave)
{
trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", _player->GetGUIDLow(), itr->second.ID);
trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", _player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt16(1, uint16(itr->second.ID));
stmt->setInt32(2, itr->second.Standing);
stmt->setUInt16(3, uint16(itr->second.Flags));
trans->Append(stmt);
itr->second.needSave = false;
}
}