Core/SAI: Linked events should be executed after the event that linked them is executed.

Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
This commit is contained in:
Subv2112 committed 2012-01-22 20:36:01 -05:00
1 parent ad8a975050
commit 3d4f55723c
10 files changed
+120 -119

No files matched your search

+2 -2
View File
@@ -937,9 +937,9 @@ void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
}
void SmartGameObjectAI::OnStateChanged(uint32 state)
void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
{
GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, NULL, state);
GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, unit, state);
}
class SmartTrigger : public AreaTriggerScript