Core/Scripts: Tidy up commandscripts to adhere to scripting-standards and fix some minor typos (fix by Paradox)

Closes issue #4859.

--HG--
branch : trunk
This commit is contained in:
click committed 2010-11-19 14:04:21 +01:00
1 parent 0fb06f63e5
commit 3e27be7501
16 files changed
+9505 -9534

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+250 -250
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@@ -29,286 +29,286 @@ EndScriptData */
class tele_commandscript : public CommandScript
{
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
ChatCommand* GetCommands() const
ChatCommand* GetCommands() const
{
static ChatCommand teleCommandTable[] =
{
static ChatCommand teleCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "", NULL },
{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "", NULL },
{ "name", SEC_MODERATOR, true, &HandleTeleNameCommand, "", NULL },
{ "group", SEC_MODERATOR, false, &HandleTeleGroupCommand, "", NULL },
{ "", SEC_MODERATOR, false, &HandleTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "tele", SEC_MODERATOR, false, NULL, "", teleCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "", NULL },
{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "", NULL },
{ "name", SEC_MODERATOR, true, &HandleTeleNameCommand, "", NULL },
{ "group", SEC_MODERATOR, false, &HandleTeleGroupCommand, "", NULL },
{ "", SEC_MODERATOR, false, &HandleTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "tele", SEC_MODERATOR, false, NULL, "", teleCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player *player = handler->GetSession()->GetPlayer();
if (!player)
return false;
std::string name = args;
if (sObjectMgr.GetGameTele(name))
{
handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
GameTele tele;
tele.position_x = player->GetPositionX();
tele.position_y = player->GetPositionY();
tele.position_z = player->GetPositionZ();
tele.orientation = player->GetOrientation();
tele.mapId = player->GetMapId();
tele.name = name;
if (sObjectMgr.AddGameTele(tele))
{
if (!*args)
return false;
Player *player = handler->GetSession()->GetPlayer();
if (!player)
return false;
std::string name = args;
if (sObjectMgr.GetGameTele(name))
{
handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameTele tele;
tele.position_x = player->GetPositionX();
tele.position_y = player->GetPositionY();
tele.position_z = player->GetPositionZ();
tele.orientation = player->GetOrientation();
tele.mapId = player->GetMapId();
tele.name = name;
if (sObjectMgr.AddGameTele(tele))
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
}
else
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
handler->SetSentErrorMessage(true);
return false;
}
return true;
handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
}
else
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
return true;
}
static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
std::string name = args;
if (!sObjectMgr.DeleteGameTele(name))
{
if (!*args)
return false;
std::string name = args;
if (!sObjectMgr.DeleteGameTele(name))
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
return true;
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
// teleport player to given game_tele.entry
static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
return true;
}
// teleport player to given game_tele.entry
static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
{
char* nameStr;
char* teleStr;
handler->extractOptFirstArg((char*)args,&nameStr,&teleStr);
if (!teleStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
if (!tele)
{
char* nameStr;
char* teleStr;
handler->extractOptFirstArg((char*)args,&nameStr,&teleStr);
if (!teleStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = handler->playerLink(target_name);
if (target->IsBeingTeleported() == true)
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
if (target->isInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
target->SaveRecallPosition();
target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = handler->playerLink(target_name);
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
sMapMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
}
return true;
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
//Teleport group to given game_tele.entry
static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
if (target)
{
if (!*args)
return false;
Player *player = handler->getSelectedPlayer();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(player, 0))
if (handler->HasLowerSecurity(target, 0))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
std::string chrNameLink = handler->playerLink(target_name);
if (target->IsBeingTeleported() == true)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
std::string nameLink = handler->GetNameLink(player);
Group *grp = player->GetGroup();
if (!grp)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
if (!pl || !pl->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = handler->GetNameLink(pl);
if (pl->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
if (handler->needReportToTarget(pl))
(ChatHandler(pl)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if (pl->isInFlight())
{
pl->GetMotionMaster()->MovementExpired();
pl->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
pl->SaveRecallPosition();
pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
return true;
}
static bool HandleTeleCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* me = handler->GetSession()->GetPlayer();
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (me->isInCombat())
{
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
if (me->isInFlight())
if (target->isInFlight())
{
me->GetMotionMaster()->MovementExpired();
me->CleanupAfterTaxiFlight();
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
me->SaveRecallPosition();
target->SaveRecallPosition();
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
return true;
target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = handler->playerLink(target_name);
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
sMapMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
}
return true;
}
//Teleport group to given game_tele.entry
static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player *player = handler->getSelectedPlayer();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
std::string nameLink = handler->GetNameLink(player);
Group *grp = player->GetGroup();
if (!grp)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
if (!pl || !pl->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = handler->GetNameLink(pl);
if (pl->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
if (handler->needReportToTarget(pl))
(ChatHandler(pl)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if (pl->isInFlight())
{
pl->GetMotionMaster()->MovementExpired();
pl->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
pl->SaveRecallPosition();
pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
return true;
}
static bool HandleTeleCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* me = handler->GetSession()->GetPlayer();
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (me->isInCombat())
{
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (me->isInFlight())
{
me->GetMotionMaster()->MovementExpired();
me->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
me->SaveRecallPosition();
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
return true;
}
};
void AddSC_tele_commandscript()