Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differences between branches
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@@ -335,7 +335,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
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{
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GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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return spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0;
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}, true);
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@@ -831,7 +831,7 @@ class spell_mage_ignite : public SpellScriptLoader
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{
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PreventDefaultAction();
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SpellInfo const* igniteDot = sSpellMgr->EnsureSpellInfo(SPELL_MAGE_IGNITE);
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SpellInfo const* igniteDot = sSpellMgr->AssertSpellInfo(SPELL_MAGE_IGNITE);
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int32 pct = 8 * GetSpellInfo()->GetRank();
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int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), pct) / igniteDot->GetMaxTicks());
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