Core/Players: Rename "heroic character" to "death knight"
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@@ -128,7 +128,7 @@ public:
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// set starting level
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uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
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? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
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: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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: sWorld->getIntConfig(CONFIG_START_DEATH_KNIGHT_PLAYER_LEVEL);
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target->_ApplyAllLevelScaleItemMods(false);
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target->SetLevel(startLevel);
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