Core/Dungeon Finder: Use scripts to interact between groups and LFG
--HG-- branch : trunk
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@@ -40,7 +40,6 @@
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#include "SocialMgr.h"
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#include "zlib.h"
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#include "ScriptMgr.h"
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#include "LFGMgr.h"
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#include "Transport.h"
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/// WorldSession constructor
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@@ -324,11 +323,6 @@ void WorldSession::LogoutPlayer(bool Save)
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if (_player)
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{
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sLFGMgr.Leave(_player);
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GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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