From 3fe6b495751e83218e8bf409eb54a4ad98f86b7c Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Sat, 29 Jun 2019 01:46:10 +0200 Subject: [PATCH] Core/Loot: fix issue that prevented players from rolling for an unique-category item while an equipped item shares the same unique-category. # Conflicts: # src/server/game/Groups/Group.cpp --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 0a4d68de85..07f85b354a 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1033,7 +1033,7 @@ bool CanRollOnItem(const LootItem& item, Player const* player) return false; uint32 itemCount = player->GetItemCount(item.itemid); - if ((proto->GetMaxCount() > 0 && static_cast(itemCount) >= proto->GetMaxCount()) || (player->CanEquipUniqueItem(proto) != EQUIP_ERR_OK)) + if (proto->GetMaxCount() > 0 && static_cast(itemCount) >= proto->GetMaxCount()) return false; if (!item.AllowedForPlayer(player))