*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
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@@ -474,7 +474,7 @@ void Master::clearOnlineAccounts()
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"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
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CharacterDatabase.Execute("UPDATE characters SET online = 0");
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CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
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}
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/// Handle termination signals
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