Merge remote-tracking branch 'origin/master' into mmaps

Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp
This commit is contained in:
Nay committed 2012-09-07 03:34:23 +01:00
commit 407286fe81
19 files changed
+149 -33

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@@ -71,10 +71,10 @@ namespace Movement
real_position.z = unit->GetTransOffsetZ();
real_position.orientation = unit->GetTransOffsetO();
}
// there is a big chance that current position is unknown if current state is not finalized, need compute it
// this also allows CalculatePath spline position and update map position in much greater intervals
if (!move_spline.Finalized())
// Don't compute for transport movement. The unit could be in a motion between two transports, thus having transport moveflag but is resulting in regular positions
else if (!move_spline.Finalized())
real_position = move_spline.ComputePosition();
// should i do the things that user should do? - no.