diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 1b15a90922..76487aa390 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2915,7 +2915,7 @@ void WorldObject::RebuildTerrainSwaps() { // only add terrain swaps for current map MapEntry const* mapEntry = sMapStore.LookupEntry(swap); - if (!mapEntry || mapEntry->rootPhaseMap != GetMapId()) + if (!mapEntry || mapEntry->rootPhaseMap != int32(GetMapId())) continue; conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap);