diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7f9dc3a1dc..03156dcdbc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1619,7 +1619,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B uint8 face = fields[6].GetUInt8(); uint8 hairStyle = fields[7].GetUInt8(); uint8 hairColor = fields[8].GetUInt8(); - uint8 facialHair = fields[9].GetUInt8(); + uint8 facialStyle = fields[9].GetUInt8(); uint8 level = fields[10].GetUInt8(); uint32 zone = fields[11].GetUInt16(); uint32 mapId = uint32(fields[12].GetUInt16()); @@ -1635,7 +1635,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, B Tokenizer equipment(fields[22].GetString(), ' '); uint8 slot = fields[24].GetUInt8(); - if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialHair, skin)) + if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, hairStyle, hairColor, face, facialStyle, skin)) { TC_LOG_ERROR("entities.player.loading", "Player %s has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid.ToString().c_str());