Core/Dungeon Finder: Fix instances unlock after level change
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@@ -931,7 +931,7 @@ class ScriptMgr
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void OnPVPKill(Player *killer, Player *killed);
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void OnCreatureKill(Player *killer, Creature *killed);
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void OnPlayerKilledByCreature(Creature *killer, Player *killed);
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void OnPlayerLevelChanged(Player *player, uint8 newLevel);
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void OnPlayerLevelChanged(Player *player, uint8 oldLevel);
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void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
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void OnPlayerTalentsReset(Player *player, bool no_cost);
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void OnPlayerMoneyChanged(Player *player, int32& amount);
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