build fix

This commit is contained in:
Aokromes committed 2017-06-19 21:16:50 +02:00
1 parent e17e5a1ba2
commit 4326455788
4 files changed
+9 -8

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+3 -3
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@@ -2295,7 +2295,7 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
Cell::VisitWorldObjects(this, searcher, distance)
Cell::VisitWorldObjects(this, searcher, distance);
return target;
}
@@ -2748,7 +2748,7 @@ void WorldObject::DestroyForNearbyPlayers()
std::list<Player*> targets;
Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
Cell::VisitAllObjects(summon, notifier, GetVisibilityRange());
Cell::VisitWorldObjects(this, searcher, GetVisibilityRange());
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player* player = (*iter);
@@ -2771,7 +2771,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
//updates object's visibility for nearby players
Trinity::VisibleChangesNotifier notifier(*this);
Cell::VisitAllObjects(summon, notifier, GetVisibilityRange());
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
struct WorldObjectChangeAccumulator