From 43cc7ce7f38042d51894ca63a7f81bda5cbc68af Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 20 Feb 2019 21:30:52 +0100 Subject: [PATCH] Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type) (ported commit: d63d15c505708d175c52d87afc76cbe4ac59497b) --- src/server/game/Entities/Object/Object.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 06cc105120..39b4e07806 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2544,6 +2544,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // collision occured if (col) { @@ -2559,6 +2561,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // Collided with a gameobject if (col) {