From 4411a5389c0cdfc567c6031574df65392eb73a4c Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 7 Jan 2018 23:13:00 +0100 Subject: [PATCH] 9ad11e6 follow-up, prevent Halion respawn without loot tagging #21198 --- .../Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 72d4ee7de6..c96ddd423c 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -617,6 +617,9 @@ class npc_halion_controller : public CreatureScript void JustExitedCombat() override { + if (_instance->GetBossState(DATA_HALION) == DONE) + return; + if (Creature* twilightHalion = _instance->GetCreature(DATA_TWILIGHT_HALION)) { twilightHalion->DespawnOrUnsummon();