Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
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@@ -1856,24 +1856,24 @@ void AddSC_hunter_spell_scripts()
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new spell_hun_ancient_hysteria();
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new spell_hun_bombardment();
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RegisterSpellScript(spell_hun_camouflage);
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RegisterAuraScript(spell_hun_camouflage_duration);
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RegisterAuraScript(spell_hun_camouflage_triggered);
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RegisterSpellScript(spell_hun_camouflage_duration);
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RegisterSpellScript(spell_hun_camouflage_triggered);
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new spell_hun_chimera_shot();
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new spell_hun_cobra_shot();
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RegisterAuraScript(spell_hun_crouching_tiger_hidden_chimera);
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RegisterSpellScript(spell_hun_crouching_tiger_hidden_chimera);
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new spell_hun_disengage();
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RegisterSpellScript(spell_hun_fervor);
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new spell_hun_fire();
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RegisterAuraScript(spell_hun_focus_fire);
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RegisterAuraScript(spell_hun_frenzy_effect);
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RegisterAuraScript(spell_hun_glyph_of_kill_shot);
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RegisterSpellScript(spell_hun_focus_fire);
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RegisterSpellScript(spell_hun_frenzy_effect);
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RegisterSpellScript(spell_hun_glyph_of_kill_shot);
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new spell_hun_improved_mend_pet();
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RegisterSpellScript(spell_hun_invigoration);
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RegisterAuraScript(spell_hun_killing_streak);
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RegisterSpellScript(spell_hun_killing_streak);
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RegisterSpellScript(spell_hun_kill_command);
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new spell_hun_last_stand_pet();
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new spell_hun_lock_and_load();
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RegisterAuraScript(spell_hun_marked_for_death);
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RegisterSpellScript(spell_hun_marked_for_death);
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new spell_hun_master_marksman();
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new spell_hun_masters_call();
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new spell_hun_misdirection();
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@@ -1885,14 +1885,14 @@ void AddSC_hunter_spell_scripts()
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new spell_hun_readiness();
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new spell_hun_ready_set_aim();
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new spell_hun_scatter_shot();
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RegisterAuraScript(spell_hun_serpent_sting);
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RegisterSpellScript(spell_hun_serpent_sting);
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new spell_hun_sniper_training();
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new spell_hun_steady_shot();
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new spell_hun_improved_steady_shot();
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new spell_hun_tame_beast();
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new spell_hun_target_only_pet_and_owner();
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new spell_hun_thrill_of_the_hunt();
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RegisterAuraScript(spell_hun_tnt);
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RegisterAuraScript(spell_hun_trap_launcher);
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RegisterSpellScript(spell_hun_tnt);
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RegisterSpellScript(spell_hun_trap_launcher);
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new spell_hun_wild_quiver();
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}
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