Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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@@ -603,7 +603,7 @@ void SmartAI::JustReachedHome()
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mJustReset = false;
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}
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void SmartAI::EnterCombat(Unit* enemy)
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void SmartAI::JustEngagedWith(Unit* enemy)
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{
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if (IsAIControlled())
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me->InterruptNonMeleeSpells(false); // must be before ProcessEvents
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