Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.

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Aokromes committed 2018-01-01 16:02:22 +01:00
1 parent ca3c5dc02f
commit 46366373ab
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@@ -8266,7 +8266,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if (enemy)
{
if (IsAIEnabled)
creature->AI()->EnterCombat(enemy);
creature->AI()->JustEngagedWith(enemy);
if (creature->GetFormation())
creature->GetFormation()->MemberAttackStart(creature, enemy);