Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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@@ -8266,7 +8266,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
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if (enemy)
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{
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if (IsAIEnabled)
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creature->AI()->EnterCombat(enemy);
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creature->AI()->JustEngagedWith(enemy);
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if (creature->GetFormation())
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creature->GetFormation()->MemberAttackStart(creature, enemy);
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