Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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@@ -65,7 +65,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
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_isViper = false;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void Reset() override
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{
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