Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.

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Aokromes committed 2018-01-01 16:02:22 +01:00
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commit 46366373ab
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@@ -158,7 +158,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
if (me->GetVictim() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{