*Fix Hunter pet focus regen (thanks MrSmite)
--HG-- branch : trunk
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@@ -480,7 +480,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
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}
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}
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void Pet::Update(int32 diff)
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void Pet::Update(uint32 diff)
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{
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if(m_removed) // pet already removed, just wait in remove queue, no updates
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return;
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