From 46657cca718a68e36cda9d501aa80c06d17b8e8a Mon Sep 17 00:00:00 2001 From: Treeston Date: Sat, 9 Sep 2017 21:32:21 +0200 Subject: [PATCH] Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change. Closes #20289. --- src/server/game/Entities/Player/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d5180cf34b..f6f709937c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7394,6 +7394,8 @@ void Player::UpdateArea(uint32 newArea) void Player::UpdateZone(uint32 newZone, uint32 newArea) { + GetMap()->UpdatePlayerZoneStats(m_zoneUpdateId, newZone); + if (m_zoneUpdateId != newZone) { sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);