*restore const methods in spellauraeffects
*fix typo in Unit::CalculateMeleeDamage thx bytewarrior
*minor speed up in SpellInfo::GetMaxTicks() thx Warpten
*deleted duble ';;' thx bytewarrior
*speed up in SpellInfo::GetMaxTicks() thx goes to Vincent-Michael
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Chaplain committed 2012-05-10 20:42:07 +03:00
1 parent 9d5c59939f
commit 469ba0b0e7
6 files changed
+23 -25

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@@ -1151,7 +1151,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damage += CalculateDamage(damageInfo->attackType, false, true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = MeleeDamageBonusTaken(damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(damage, damageInfo->attackType);
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))