*use ASSERT macro instead of regular assert for better output.
--HG-- branch : trunk
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@@ -551,7 +551,7 @@ void GameObject::Delete()
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if (Unit * owner = GetOwner())
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owner->RemoveGameObject(this, false);
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assert (!GetOwnerGUID());
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ASSERT (!GetOwnerGUID());
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SendObjectDeSpawnAnim(GetGUID());
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SetGoState(GO_STATE_READY);
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