*use ASSERT macro instead of regular assert for better output.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2010-07-30 20:04:28 +02:00
1 parent 3dc29732b7
commit 48b360097c
50 files changed
+261 -261

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@@ -154,7 +154,7 @@ InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficult
InstanceSave::~InstanceSave()
{
// the players and groups must be unbound before deleting the save
assert(m_playerList.empty() && m_groupList.empty());
ASSERT(m_playerList.empty() && m_groupList.empty());
}
/*
@@ -168,7 +168,7 @@ void InstanceSave::SaveToDB()
Map *map = sMapMgr.FindMap(GetMapId(),m_instanceid);
if (map)
{
assert(map->IsDungeon());
ASSERT(map->IsDungeon());
if (InstanceData *iData = ((InstanceMap*)map)->GetInstanceData())
{
data = iData->GetSaveData();
@@ -222,7 +222,7 @@ bool InstanceSave::UnloadIfEmpty()
void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
{
Tokens fieldTokens = StrSplit(fields, ", ");
assert(fieldTokens.size() != 0);
ASSERT(fieldTokens.size() != 0);
va_list ap;
char szQueryTail [MAX_QUERY_LEN];