Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain

This commit is contained in:
Shauren committed 2014-09-15 22:52:09 +02:00
1 parent a3d8f1d879
commit 48deb443f9
44 files changed
+263 -289

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+2 -8
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@@ -41,17 +41,11 @@ class npc_pet_gen_mojo : public CreatureScript
{
npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_victimGUID = 0;
}
void Reset() override
{
Initialize();
_victimGUID.Clear();
if (Unit* owner = me->GetOwner())
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
@@ -84,7 +78,7 @@ class npc_pet_gen_mojo : public CreatureScript
}
private:
uint64 _victimGUID;
ObjectGuid _victimGUID;
};
CreatureAI* GetAI(Creature* creature) const override