Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4

Put here for peer review.
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Subv committed 2014-06-01 22:27:29 -05:00
1 parent 6bc62d730e
commit 48ec2df81f
40 files changed
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@@ -469,11 +469,9 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
void InstanceScript::UpdatePhasing()
{
PhaseUpdateData phaseUdateData;
phaseUdateData.AddConditionType(CONDITION_INSTANCE_INFO);
/*
Map::PlayerList const& players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData);
*/
}