Core/Mechanic: Fixed wrong caster level at resist chance calculation.
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@@ -1595,7 +1595,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
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static uint32 const BOSS_LEVEL = 83;
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static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
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uint32 level = getLevel();
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uint32 level = victim->getLevel();
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float resistanceConstant = 0.0f;
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if (level == BOSS_LEVEL)
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