Improve AdventureBot travel recovery and destination eligibility
GCC PCH / build (push) Waiting to run
clang PCH / build (push) Canceled after 0s

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Nico committed 2026-10-29 11:10:27 +01:00
1 parent 321a28640c
commit 49712aadfe
50 files changed
+984 -44

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@@ -246,6 +246,8 @@ public:
{sAdventureGroupMgr->RequestPlayerAdmission(player,requester);}
void OnTextEmote(Player* player, Player* source, uint32 emote) override
{ sAdventureInteractionMgr->Emote(player,source,emote); }
void OnResurrection(Player* player,time_t when) override
{sAdventureCombatMgr->Revived(player,when);}
void OnDamageTaken(Player* player, Unit* attacker, uint32 damage) override
{ sAdventureCombatMgr->DamageTaken(player, attacker, damage); }
void OnPlayerLogout(Player* player) override