First step of comment style refactoring to doxygen-style.
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@@ -646,7 +646,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
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((InstanceMap*)map2)->Reset(INSTANCE_RESET_GLOBAL);
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}
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// TODO: delete creature/gameobject respawn times even if the maps are not loaded
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/// @todo delete creature/gameobject respawn times even if the maps are not loaded
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}
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uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
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